Recently I read an issue of Electronic Gaming Monthly, in which Yoshiki Okamoto discussed the the key points about the Japanese gaming industry. In it the article it discusses some landmarks, setbacks, and the workers in the gaming industry in Japan. Some examples of landmarks were the creation of the Nintendo, the creation of the Dreamcast, and the creation of the Nintendo DS. Some examples of setbacks were the Dreamcast failing quickly, and the creation of Street Fighter. Apparently though, most game developers in Japan know that Western development of games have evolved, but Japan has stayed pretty much the same. Yoshiki Okamoto even admits that, "when a company approaches us to do work, they'll always say something like, 'Let's make a game where you shoot zombies' or 'Let's make a fighting game' " (Okamoto 62). The point being that those are the kinds of games they make all the time. Lastly, recently, American games have become more like movies, and Japan is noticing an even bigger gap being created between the two.
1 comment:
oh dang someone gets up early
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